New Coventry (the broken up area connected to Bullworth Town and the industrial area) now has vehicle traffic.
Bullworth Town (see menu map, it's the area east of the school, with the businesses, shops, and city hall) now has pedestrians roaming the neighbourhood.
Fixed LCS Phil ped (it didnt have mouth anims).
Fixed LC Ammu-Nation ped (dunno what yhdf really changed!).
Added and converted ALL III peds to LC traffic.
Fixed MLL crash when around traffic zones.
Previously unobtainable weapons can now be purchased in Ammu-Nation stores and the new Phil's Fully Cocked.
Weather in VC, LC, and BW is now much more accurate and uses original settings (no more extra filters).
Fixed misplaced VC seabed, and added original VC static shadows, located all over the map (shadows of trees, mostly).
Made VC Recording Studio cutscene interior accessable, has an extra hallway and staircase (located close to VC Ammu-Nation store, where the Love Fist car is).
Made Auntie Poulet's house in Little Haiti accessable and purchase-able, game saving is possible.
Added Phil's Fully Cocked to LC, you can buy heavy guns from here (and alot of other weapons not available otherwise) (interior located south of the store, already marked on the map with an american flag).
Made VC Printworks interior accessable (only after buying business).
Added VC Mall Ammu-Nation (North Point Mall).
These zones are used to control heat haze effects, and much more, even going as far to allow a completely new weather system
Added a new zone type – weather zones.
Added new safehouses to LC, including Maria’s house from LCS, and Toni’s Shoreside Vale safehouse.
The car spawner now spawns added Linerunners with trailers.
Several vehicles including the LCS Landstalker have been redone and restyled to be much more SA styled.
Added a new radio station to Bullworth by SWEGTA: Bullworth Rock Radio.
Added a new wanted level system Vice Squad now spawns in VC when the player has a 3 star wanted level, FBI, Army, cop bikes, Police Mavericks, News Mavericks, SWAT, and other law enforcement agencies are now completely zone based, and spawn in their respective cities.
Fixed a crash which occurs when the player enters a few vehicles, the cause was an invalid radio station ID being picked.
Water.dat bugs are now completely resolved thanks to Pieer – the bugs include flooded tunnels, lag in Portland, and other areas.
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MASSIVE refactors, additions, and bug fixes are done to the vehicle feature hooks (over 5k lines of code was added), including (random) crashes, glitched Rhino wheels, and much, much more.
Sorted HUD sprite IDs – and added a new system which eliminates the problem where a HUD sprite GXT entry being invalid can crash the game, and even allowing people to replace HUD sprite data through hudsprites.dat.